Barriers to entry
We know that the effort and cost required to launch, scale and operate huge online games is a barrier to entry for the majority of indie games studios, meaning they rarely get a seat at the table.
Myth:
MMOs are for AAA Studios only
We do the
heavy lifting
Introducing SwarmPlay, our Software-as-a-Service solution designed for indie game studios to create massively multiplayer online games. Enjoy fully managed scalable game creation without technical hassles.
We understand that creating and launching a game can be challenging thats why with our Pay-as-you-grow model wont charge you until your game is live and thriving. SwarmPlay streamlines the process, enabling you to focus on game development.
Got questions? Our friendly team is here to help.
Fact:
We make MMOs a reality for all
At the core of our engine, every object in your game world is an 'entity'. The behavior of each entity is determined by its type and scripted in a repository we provide, ensuring both flexibility and control in game design.
Our innovative chunk system divides your game world into manageable sections. Each chunk, with fixed width and depth, can be independently simulated on multiple servers. This allows your game to support an unprecedented number of players, far exceeding traditional multiplayer games.
Chunks are dynamically loaded or unloaded, optimizing computational resources. Loaded chunks are actively simulated, while unloaded chunks save their state without using resources
Customize entity behavior through scripts in a secure, containerized server environment. You can start, stop, and update your game through a user-friendly control panel, with detailed documentation and support for debugging.
Dive into our detailed server-side API documentation and utilize our SDKs for building immersive game clients. We're always expanding support to include SDKs for more engines and languages.
Stay updated with real-time synchronization of entities and event transmission between server and client, providing a seamless gaming experience.
Build massive multiplayer online games with ease.
Use the game engine of your choice.
(Currently supports Godot and Love2D, with support for Unity and Unreal coming soon).
Low subscription fee and per-usage cost, only pay for the compute you use.
We're affordable. Start your online game with little upfront capital.
Highly scalable platform – scale your games to massive sizes.
Our platform allows for player counts beyond traditional multiplayer games.
SwarmPlay
Conceptualise your game and set up your repository.
Download and integrate SwarmPlay into your game.
Push and deploy your game's backend code.
Start your game and enjoy multiplayer gameplay!
Only Planetary Processing allows Indie Studios to build MMOs
Consultation to integrate, high up-front cost. | |||||
Metaverse focus. | |||||
Consultation to integrate, high up-front cost. | |||||
Not suitable for MMOs, only smaller games. | |||||
We provide a powerful and low-cost solution to Indie Studios. |